hi! I’m travis…

I’m a composer, producer, and educator with a love for problem-solving. Whether it’s weaving musical ideas together or playing strategy games in my free time, nothing is more satisfying to me than finding a solution and completing it at 100%.

Full Bio below

Full Bio

Travis is a Composer, Sound Designer, and Audio Engineer for video games and film with experience working directly in Unity, Unreal, UEFN, FMOD, and Wwise.

He has have worked with a variety of clients from solo devs to stakeholders of well-known IPs (e.g. SpongeBob Party) on 2D, 3D, and VR/XR projects and is currently serving as a full time Audio Designer/Engineer for Devhouse Games.

As a game composer and audio designer, he has created audio systems from the ground up both using industry standard middleware such as FMOD and bespoke systems using the stock tools of game engines (custom C# scripts for Unity and UE Blueprints). He has experience working in a wide range of genres from laid-back life sims to adrenaline-pumping horror and musical styles from street band jazz to high fantasy orchestral.

Travis’s original music has received awards, performances, and recognition on the national and international levels.

In the realm of concert music, his piece Impetus was selected as a winner of the International Trumpet Guild New Works contest and showcased on the New Works Recital at the ITG 2021 Conference. He has had two pieces selected for showcase at the Society of Composers Inc. National Conference and two orchestral composition contest wins with subsequent performances.

Sharing the magic of music expression with future generations is important to Travis as he has mentored many young creatives in the disciplines of music production, theory, composition, instrumental studies, and more. He has also written music curriculum in theory and production that is implemented across over 80 Middle and High Schools across the U.S.

Travis received his Bachelor’s degree (B.M.) in Music Composition from Stephen F. Austin State University under the primary instruction of Dr. Stephen Lias. In addition to his studies of classical composition and film scoring, he specialized in video game scoring under the guidance of Mason Lieberman.

As a performer, Travis has been a part of various ensembles in classical, jazz, pop, and experimental genres. On Trumpet, he has competed as a two-time quarter-finalist in the National Trumpet Competition ensemble division and toured with the top Wind Ensemble, Marching, and Big Band at SFA as well as the Conservatorium Big Band of the University of Tasmania. He also has recorded trumpet in solo, chamber, and full big band settings.